
Your choice of Divine Domain also grants 2 to 10 free prepared spells, allowing you to play to your domain’s theme without cutting into your normal prepared spells. With the ability to prepare any Cleric spell at the beginning of the day, the Cleric’s spell list is even more open than the Wizard’s. Spellcasting: The Cleric is a Wisdom-based full caster.

Clerics don’t get any tools, and get two skills from a very short list of options. Simple weapons will be fine, especially once your spells eclipse your damage output with weapons. Proficiencies: Medium armor and shields will give you a decent AC, especially if you’re not building for melee combat. Saves: Wisdom and Charisma saves cover some of the most debilitating effects in the game. Fortunately, Clerics have the best healing abilities in the game, so they can easily compensate for a small pool of hit points. Hit Points: d8 hit points is good for a full caster, but it can be problematic since many Clerics fight on the front lines. Optional Class Features are detailed below under Optional Class Features. Portions of the materials used are property of Wizards of the Coast. RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Keep in mind that the state of the meta periodically changes as new source materials are released and this article will be updating accordingly as time allows. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. I also won’t cover Unearthed Arcana content because it’s not finalized, and I can’t guarantee that it will be available to you in your games. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can’t assume that your game will allow 3rd-party content or homebrew.


RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance.

